The Nations of Ligo
Ciryatan

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Aerians
The Aerians were the first people of Ligo to unite under one government, forming the Aerian monarchy that lasted centuries. This gave them an edge over the other nations as they pulled their resources, people, industry and agriculture. As a nation they grew in numbers and advancements of farming, medicine, science and the arts. It also allowed them to create a formal army, which they used to conquer other nations. The first to fall to the Aerians were the Mintorians, who became in servitude to them. The Tulctans were next, who they then enlisted into their armies to create an even more powerful fighting force. They made war on the other nations, and eventually fell in defeat by King Dunbourough's united army of nations. After the wars, the Aerians maintained their elite status in science, government and diplomacy. They relished the high status and power it provided to them as a nation.

Heather
Bran

Humans
Humans are the oldest people on Ligo, having pre-dated the other nations by centuries. They lived on multiple continents and frequently traveled between them. The only continents they didn't live on were the southern continent and Olaria. Humans are the most populace peoples on Ligo. And consider themselves as the original habitants. They never united under a single government, rather keeping themselves as a fragmented nation. They lived to exist side by side with the other nations. Often blending into their culture and way of life.
Emma & Padh


Kartics
The Kartic's known for their ability as foreteller's have been called the people's soul of Ligo. From the earliest beginnings Kartics were always a mystic people. Building their culture around seeing the future, and keepers of the past in volumes of archives. They formed Council's to guide their decisions. In early times, they were forewarned of the Aerians pending invasion and their enslavement. The Kartics burned their villages and fled north into the mountains. There they hid and thrived, preserving their culture and freedom. Centuries later they were forewarned of the peoples of Ligo following the 'Twisted Path'. The visions guided them to flee into isolation. Again, they fled north into the mountains to preserve their way of life and culture. It was the Kartics that guided Wentu to gather books of history and flee to Ise Asea. And it was the Kartics that guided Sabrina to flee camp and seek refuge in their mountain home.
Ferddy
Mintarians


Mintarians lived in villages scattered throughout their continent. The villages all governed themselves for centuries, and as a nation they did not unite until more recent times. With no formal army they fell easily to the Aerians and were enslaved for decades. Freed after the war, they thrived in work that was detailed oriented, tailors, bankers, clockmakers, engineers, architects and doctors. Their magic grew stronger in healing as time progressed, and they created centers for healing throughout the lands. They were the first nation to build hospitals, healing centers and schools of medicine. Some of the Mintarians moved to the other continents to provide healing and medicine to the other nations. Through the healing arts, the Mintarians preserved their peaceful way of life.

Sabrina

Olarians
The Olarians live in the southern island chains, where they we isolated from the other nations for centuries. Separated from the other nations the Olarians maintained their own culture until present day. Being a nation of islands, their government was republic. They are a nation that mastered the seas and became avid seafaring people. Sailing the seas is a cherished part of Orlarian culture. They've maintained their love of the seas to present day. And are considered experts in shipwright and navigators. Olarians prefer to live as they always have, and rarely settle on other continents. Their cloth themselves in bright colors, sashes, beads and jewelry.

Tara & Paro

Tara & Rikshi
Taweens
Taweens naturally have sensing magic and they masted it early in a powerful way. This allowed them to become expert guides and scouts, which has been a coveted skill by the other nations. Taweens don't have a home continent. They mastered the use of the gateways to move between continents. This added to the mystic of the Taween culture. They would suddenly appear and disappear from an area, without an explanation. As gateway travelers they settled on all of the continents except Olaria. As a people they tend to be smaller in statue and have lean body frames. They move quickly and silently in natural surroundings. Sensing magic allows them to 'bond' with other animals and take them as companions. It was common practice in ancient times for Taweens to have companions. The companion aided them in scouting, guiding and hunting.

Travis & Trent

Tulctans
The Tulctans began as a fierce warrior nation. Living in tribes that constantly warred over land, resources and dominance. Their massive size only added to the ability to make war and conquer. Early on the Aerians, using magic and their large armies, were able to defeat the Tulctans. The Aerians then enlisted them into their armies to conquer other nations and the humans. After the war ended the Tulctans were decimated in numbers and resources. In order to survive they turned to farming and unlocked a natural ability for growing magic. They embraced this new skill recognizing natural abilities at farming and livestock. Turning the sword in for the plow, the Tulctans thrived, grow in number and created an immense agricultural nation. In time the other nations turned to the Tulctans to advise them on agriculture practices.

Glaren

Valterians
The Valterians thrived in their mountainous native lands. Quickly turning to mining, smelting, blacksmithing and jewelry making. They used the abundant metals and minerals around them to become highly skilled tradespeople. They outfitted their warriors with light, strong armor and weapons. When the Aerians invaded their lands the Valterians united under King Dunbourough. The united Valterians became no match for the Aerians, especially after King Dunbourough incorporated powerful metal magic into their armor, weapons, and shields. After the war, the Valterians negotiated peace treaties for all the nations and formed a council of nations to guide all peoples to peace and prosperity.